You’ll probably want to start a brand new city with some of these ideas in mind. There’s also more options along the now more valuable seafront locations, where you can place piers, jet ski hires, fishing spots, and so on. However, it’s as simple as creating a district or altering an existing one and then picking from either the new Leisure or Tourism specialisation to have night clubs, arcades, restaurants and hotels spring up in place of the shops that currently make up a commercial zone. Getting your city’s night-life to thrive can also be a bit of a head-scratcher, to spot a location where you think should be the leisure epicentre. Switching to the new cargo hub was a much simpler task, however, and so too was putting in place the bus and bike lanes. Certainly, I found it tricky to find a place for the bus station in my network, without doing away with my bus routes and starting over. With an existing city infrastructure, it’s difficult to know where to begin in integrating some of these options. In terms of transport, there’s a larger international airport, a cargo hub that combines road, train and cargo ships in one, a bus station that can handle numerous bus routes in a single simple location, taxis, bikes and special roads with bus and bike lanes.
Practically everything I’d discussed up until this point is actually part of the free patch that arrives alongside After Dark, with the DLC tending towards specialist new buildings and a handful of new options for the direction of your city.
The most obvious one that I needed to adjust for was the sudden absence of solar power, which quite brutally neutralises one of the best sources of energy from the original game and left me struggling for power. Aside from the visual change, it can be hard to see what’s different, even if differences are there. There might be fewer vehicles overall, but the familiar chokepoints still flare up red in the traffic view, and businesses are still running. Similarly, some obvious example ideas would be to have garbage collections at night when traffic is a little bit quieter. The budgeting tab lets you set a separate budget for day and night and manage just such a divide in the services, so that you can push more busses down the roads to keep up with the daily commute, before dialling it back and letting the smaller numbers of night-time revellers rely more on taxis to get home. They won’t affect your game too much, but with the paid DLC, the prison lets you deal with them in a proper fashion. The appropriate response is, of course, to have more police cars on patrol and ready to answer calls and put the perpetrators behind bars.
Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Utilize the Day and Night Cycle: The city changes during the hours of the day and affects citizen schedules.
CODEX – TORRENT – FREE DOWNLOAD – CRACKEDĬities: Skylines – After Dark – Night time is fun time! After Dark is the first expansion to the hugely popular classic city simulation Cities: Skylines.